Panel, which is often bigger than the screen. A click on "Map Scale 0.25x" will reduce the size of the terrain You're working on a big terrain, for example 2049*2049. "Map Scale" allows you to resize the view of your terrain on the screen (this does not change the terrain itself)."Set Camera Target Mode" and "Water Level" will bring you to the same place : the "Control panel" (I will go back to this later).You just have to use "Select All" then make your modification, and all the points will be changed. "Select All" enables you to select all points of your path it is very useful if you want to change a parameter for your entire animation (for example if the speed is too slow).Is it necessary to say what "Exit" means ? You can try, but make a save before.By the way, Terranim allows you to specify where you want to save the script file (*.tgs) and where you want to save each animation frameĪnd the name (prefix) of these (framexxxx.bmp). "Create Script" enables you to create the script of your animation (*.tgs) which will be referenced by Terragen to render your animation frames."Import Terrain" enables you to load the terrain of your next animation."New", "Open" and "Save" will enable you to create a new project, to load one (*.tap) and to save (important !) one, respectively.To my mind there is no need to work with bigger resolutions (2000*1500 for example), except if you have time to waste or if you have 500 PC's. When you gain better control of the subject, you can increase the resolution. In general, a render at 400*300 is a good compromise size/duration when you're a beginner. So you'll have to forget renderings at 4000*3000, with immense terrains and all the detail settings at the maximum ! To temper your ambitions a bit : you have to keep in mind that you're not calculating just a single image (it is obvious, but more important than it seems),.Patience : essential ! (for the rendering time especially).Save with each modification, especially with Terranim ! ("save." and save the *.tap file).Personnally, I use Bink, very simple and fast. The ones following, to create the illusion of movement (at 25 images per second for our example). Then these images will have to be "stuck" to You have to keep in mind that you are not rendering one image, but hundreds !Ī program to "stitch" the whole : Terragen is going to render image by image, and will save each image on yourĬomputer separately, in BMP format. This component really influences the rendering time. Renderings can be VERY long, particularly if there is water in your animation. You will also need a good storage capacity on your hard disk. Of course the more RAM and the faster processor you have, the better off you are. Terranim ! The most current version is 2.0.13 as of the writing of this tutorial, but check the home page for the latest version information.Ī PC with enough power for the rendering : For this tutorial we won't make an entire movie, but rather a beginning test animation. Several elements are necessary to create an animation : 7) Rendering an animation without "monopolizing" a computer.A "logical" way of creating an animation.Interesting even if you're a beginner in animations. Have a look at my 3 rd tutorial, where I give a great deal of advice on animating in general. If you are more interested in the problems of making a successfull animation, Important note - I must specify : I specify it (once again) : this tutorial will not enable you to make a success of your animationsĪs if by magic, but will explain Terranim's possibilities to you, with some advice specific to the program. What changed in this new version ? I propose to discover exactly that in this tutorial. Most of my last animations have been made with Terranim 2.0 (since "Breathe" in fact). The interface was enhanced, the software ergonomics were improved, and the possibilities are more numerous than before. However, - and as it is said "only stupid people don't change their mind" -, it should be recognized that an exceptional job was made with this version 2.0, The software in itself did not satisfy my needs, and the results weren't exceptional compared with those of Campath, with equivalent effort.In this video, we’ll show you a technique to create much finer detail in specific areas of the Terragen terrain that may have higher interest or are more visible in a shot.I will maybe shock its creator (Dan Parnham), but I really did not like Terranim before the 2.0 version, for several reasons :
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